I hope they can make the right changes in the future to open up the game for more playstyles other than the current focus on finding your primary 4-5G carry every game. Not as a general buff, but as an item/augment/whatever that can support such a strategy specifically (there are a few augments experimenting in this direction, but currently there is no way of getting them when you need them). They could add some mechanics that increase the competitiveness of 1-3G champions in the late game. Reducing max items from 3 to 2 for example might increase the value of secondary carries and utility champions (not a suggestion, just an example). Changing how items work/stack could reduce the "get one primary carry and stack BIS items on them" meta. I can think of quite a few changes that could bring about massive changes is playstyles/meta: However, Mort said in a recent AMA that they are reconsidering many of the core TFT mechanics and whether they should remain as they are or whether there might be room or even the necessity for a fundamental change to any of them. I agree with you on that the current set of rules somewhat enforce this meta. But I won't pretend that she isn't proof riot has favorites and she is one of them. Meanwhile other five costs like Akali and Viktor, even at 2☆ struggle to get their damage of despite having active traits. Udyr is strong for a patch and immediately gutted, Kai'sa is strong for 2 years and very gently toned down over time.Īnd then in TFT she is strong enough that she gets ham fisted into comps she has no traits she shares and she still will consistently win rounds because she's that good as a unit. It also doesn't change the amount of time she's been incredibly strong compared to other characters. Her win rate in games where she specifically is going for the current "best" built bumps her win rate up to 51-54% depending on the stat site you check. Which means people who don't main her are picking her up, which will always skew a win rate a bit low. You also have to keep in mind that her pick rate is 14%, 5% more than the previous patch, according to mobalytics. Ezreal on the other hand has 3 skill shots, a damage Amp, a blink and a global, that's not to say he could never win against a Kai'sa, just that his inherent kit resources illustrate the advantage she has from her design.) (i.e., there is not another adc with anything near the number of resources she has: a speed up, a blink, invisibility, self peel, self kill set up, build flexibility AND ability evolves. But that doesn't mean her kit doesn't give her more agency than any other ADC, it makes her kit generally overloaded even if her stats have been toned down consistently over time. Welcome to the METAsrc Teamfight Tactics Hextech Socialite Comp build. Ranked Ranked Hyper Roll Hyper Double Up Double Fortunes Favor Fortune. Advertisement TFT Hextech Socialite Comp Guide Set 6.5 Patch 12.9. She's not as overpowered as she has been before, that's absolutely true. Statistical TFT Hextech Socialite Comp Guide, best champions, item guide, carries, early and late options, spatulas. I mean it was meant more to be a funny comment than an absolute truth, but sure.
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